When creating open, engaging and inspiring educational experiences, lessons can be learned from the principles of game design. Chris Woodside’s blog explores the merging of learning and game theory. It outlines characteristics of game play that apply to education contexts – “interactivity, choice, variation, engages the senses, power-ups/privileges, rewards (which lead to similar, yet bigger rewards), resource management, compelling story, graphics/production values, leveling-up/gaining ranks”.
The popular app game Angry Birds and the recent Pokemon Go phenomenon provide some context to apply these learning structures to lesson planning and assessment design.
The popular app game Angry Birds and the recent Pokemon Go phenomenon provide some context to apply these learning structures to lesson planning and assessment design.
There are several articles written about the correlation of what makes Angry Birds an effective lesson for educators. Both Angry Birds and Pokemon Go can be considered for designing assessment.
Elements of effective assessment include
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Back Channel ChatA 'back channel' chat has been set up in Todays Meet. Looking for any relevant thoughts, ideas, insights on assessment and 'showing what you know'.
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Reference and Resources
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